Stairway To Heaven

2 02 2010

Sorry for the long delay in updates, we were quite busy with oder projects. But now we’re back with a vengance! Our Project is almost done, just finishing touches on the presentation and booklet remain.

Here are some of our characters:
Vendor Nasim
Guard Richie
Angry Fat Bobby
Eddy





Costs and Game Engine

16 12 2009

There are two programs we will have to buy:
Adobe Photoshop CS4 Extended
€ 1.498,80 alternatively Gimp 2.6 would be free.
Adobe Flash CS4 Professional
€ 1.677,60
Every other task can be accomplished with a freeware program.

Our development phase will take us approximately half a year.

The jobs are divided up as follows:
Clifford: storyboard, gameplay, character design
Jakob: storyboard, gameplay
Michael: leveldesign, charakterdesign, graphic design
Julius: programming/implementation, gameplay

Storyboard:
3 months – 66 working days á 8h:
528 h * 25 = 13.500€

Leveldesign:
1 month – 22 working days á 8h
176 h * 30 = 5.300€

Character Design:
2,5 months – 55 working days á 8h
440 h * 30 = 13.200€

Graphic Design:
4 months – flat rate
8.000€

Gameplay/Playability:
1 month – 22 working days á 8h
176 h * 20 = 3.520€

Programming/Implementation:
2 months – 50 working days á 8h
400 h * 25 = 10.000€

Four laptops mac: á 1800€ + LED displays á 850€ –> 10.600€
Office: 90m² ca. 500€ for 6 months –> 3.000€

Total: 70295 EUR





Intro Storyboard

9 12 2009

Check it out!
Intro Storyboard
Btw: If you can’t read the captions of the storyboard images, you can find the story here.





Eddy, our first angry Englishman

9 12 2009

Let me introduce you to Eddy, our first angry Englishman. He’s the owner of a Gym and he sure has a temper! Boy oh boy!





‘angry english men’ & ‘HalfLife2’ analysis

9 12 2009

gameflow evaluation wome

gameflow evaluation HL





prototype

15 11 2009

Hey … say hello to our newest, (for the present) nameless  buddy! He’s looking forward to get some colours …

 

tommy left_right





Storyboard drafts

8 11 2009

Thinking about our games look, we decided to work in a sketchy  and handdrawn style. Colour is only used for points of interest.

Our first drafts look like this:

storyboard_toilettestoryboard_street