prototype

15 11 2009

Hey … say hello to our newest, (for the present) nameless  buddy! He’s looking forward to get some colours …

 

tommy left_right





Storyboard drafts

8 11 2009

Thinking about our games look, we decided to work in a sketchy  and handdrawn style. Colour is only used for points of interest.

Our first drafts look like this:

storyboard_toilettestoryboard_street





First Level, A Story Draft

4 11 2009

We’ve just developed the first scene for our game.
Oh, the following is subject to change, but it’s a start!
Beginning with a short intro, showing a little guy, Tommy, sitting in the classroom and having his English class. Because his teacher is so darn boring, he starts drawing little sketches on his textbook, and as he gets more and more tired, he falls asleep.

Shortly afterward he wakes up and asks his teacher, Mrs. Buröll, if he can go to the toilet. She nods and Tommy walks out. The next thing you see, is Tommy sitting on the Toilet and as he pulls the lever, he gets sucked down into the toilet.

Next scene is a room very similar to the previous. Just one door is open and you don’t hear anything. But suddently the Toilet starts shaking and with a huge burst of water, Tommy is shot out of the toilet and lands with his face on the ceiling – and then, as the water burst falls off, he lands on the ground.

Not knowing where he is, Tommy is approaced by an angry, slightly obese person. The person is talking in English (from this moment on, almost everything in the game is in English). With nervous gestures, the man tells Tommy to grab the mop in the corner and mop up the puddle the toilet incident left behind.
This is the Tutorial of our game. It is planned to have a screen display the major controls of the game just as Tommy meets the man.

After Tommy mopped up the puddle, the man grabs Tommy by the scruff of the neck and Throws him out of the door.
The door unleashes the next chain of unfortunate events: As it rapidly opens, it slams directly in the face of a fat working-class englishman – wo drops all his candy and snacks on the floor (Begin of the first real level of our game, “Food” – Unit 2 in the textbook we’re working with)

The man is observably upset that all of his candy fell to the floor and he starts yelling at Tommy. And then, he sends tommy to bring him some items from the nearest store -> A minigame begins, in which Tommy has to put the right kind and the right amount of food in his Bag.

Alright – that’s enought story for now, we’ll be working on storyboards soon. A Gameplay detail we’ve decided upon (since our game relies heavily on the use of language – both German and English) The game will be entirely in English, with one exception: If Tommy keeps failing his task, he starts an inner monologue in german, to help the player with the task.

That’s it for now. Stay tuned.





facts

27 10 2009

company name:

WOME – weapons of mass education

 

working title:

“angry english men”

 

target audience:

students, boys/ girls , 10-12

 

genre:

adventure + minigames

 

platform:

personal computer

 


 






Elevator Pitch 2.0

27 10 2009

without knowing where he is or how he got there, little tommy awakes in the unfriendly england. searching for his way home he depends on his communication with cranky englishmen. to be supported by them, he has to accomplish several minigames, teaching him about the english language and culture. if tommy fails the communication with the angry englishmen, they get visually and acoustically angrier. to avoid a fight, tommy relies on jokes or his incredible ability to make faces. (as a reaction game, for example)





Elevator Pitch

21 10 2009

The Angry Englishmen (working title) is an adventure game featuring lots of minigames. The game is set to teach about English and the English culture in a humorous way. The tasks are approached by trial and error and the player is rewarded with progress in the interesting, funny and exciting story of the game.





brainstorming

18 10 2009

Hey boys … that’s the mindmap we created on our last brainstorming.brainstorming16.10





Logo – Final Drafts

11 10 2009

Here they are our final two Logo Drafts.

wome-logo-300x600-web

After a short discussion most of us agreed, that the first one – Julius asymmetrical owl – fits our team best. I must admit, he did an excellent job and dares to use more color and asymmetries in his work, which i wouldn’t dare. To make it official, i will adapt the header of our WordPress blog! We’re still working on our basic game concept, so stay tuned. By the way: the Version i’ve used is a slight edit of Julius Owl, i just duplicated the “M”, rotated it by 180° and replaced the W – looks better that way i think.

Peace, Love and Understanding,

Clifford





Another Logo-Draft-Proposal

9 10 2009

Hey! Clifford and I (Julius) were working on another Logo!

Here’s the outcome of my work … looking forward to seeing Clifford’s on the blog.

LOGO





Brainstorm 7.10

7 10 2009

Hey … here’s our handwritten brainstorming from today

brainstorming7.10